Procházet zdrojové kódy

the leg slots have now the correct depth, it does fix the big sphere build process, also separate more the individual pieces for the print otherwise some of the connecting legs get messed up

Fernando Pablo Lopez-Lezcano před 11 roky
rodič
revize
3f64d66464
1 změnil soubory, kde provedl 16 přidání a 14 odebrání
  1. 16 14
      BigSpHEAR_20.scad

+ 16 - 14
BigSpHEAR_20.scad

@@ -167,29 +167,31 @@ module capsule (azimuth, elevation, mounts, twist, ridge) {
 								if (connect == 1) {
                                     leg_length = (mic_radius - capsule_height + leg_thick) * tan(angles[1]) - capsule_radius
                                                     + slot_extra_depth;
-                                    slot_depth = leg_thick * cos(90 - 2 * angles[1]) + slot_extra_depth + fit;
+                                    slot_depth = leg_thick * cos(90 - 2 * angles[1]) + 2 * slot_extra_depth + fit;
                                     rest_length = leg_length - leg_thick * tan(angles[1]);
 									translate([capsule_radius + leg_length + fudge, - leg_width / 3, 0]) {
 										rotate([0, -90, 0]) {
-											difference() {
-                                                union() {
-                                                    // leg
-                                                    cube([leg_thick, leg_width, leg_length]);
-                                                    // rest
-                                                    translate([0, -leg_width / 3 - (fit / 2), 
-                                                               leg_length - rest_length + slot_extra_depth]) {
-                                                        cube([leg_thick, leg_width, rest_length]);
-                                                    }
-                                                }
+                                            // leg
+                                            difference() {
+                                                cube([leg_thick, leg_width, leg_length]);
 												// cut slot in connector
                                                 translate([0, leg_width / 3 - (fit / 2), 0]) {
                                                     cube([leg_thick, leg_width / 3 + fit, slot_depth]);
                                                 }
-                                                // make ramp in rest
+                                            }
+                                            difference() {
+                                                // make rest
+                                                translate([0, -leg_width / 3 - (fit / 2), 
+                                                           leg_length - rest_length + slot_extra_depth]) {
+                                                    cube([leg_thick, leg_width + fit, rest_length]);
+                                                }
+                                                // convert into a ramp
                                                 translate([-fit, 0, leg_length - rest_length + slot_extra_depth]) {
                                                     rotate([0, 2 * angles[1], 0]) {
                                                         translate([0, - leg_width / 3 - fit, 0]) {
-                                                            cube([leg_thick, leg_width / 3 + fit, rest_length + 2 * fit]);
+                                                            cube([leg_thick, leg_width + 2 * fit, 
+                                                                  // this makes it very long so that a whole ramp is created
+                                                                  leg_thick * tan(angles[1]) + leg_length]);
                                                         }
                                                     }
                                                 }
@@ -315,7 +317,7 @@ if (rendermic == 1) {
 } else {
 													    
     // print all the parts separately
-    part_sep = capsule_radius * 4.2;
+    part_sep = capsule_radius * 4.75;
     if (renderset == 1) {
         if (connect == 1) {
             twist_all = 0;