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+//
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+// Spherical Harmonics Ear Project (*SpHEAR)
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+//
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+// Windscreen modules
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+//
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+// Copyright 2017, Fernando Lopez-Lezcano, All Rights Reserved
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+// nando@ccrma.stanford.edu
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+//
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+// This program is free software: you can redistribute it and/or modify
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+// it under the terms of the GNU General Public License as published by
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+// the Free Software Foundation, either version 3 of the License, or
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+// (at your option) any later version.
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+//
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+// This program is distributed in the hope that it will be useful,
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+// but WITHOUT ANY WARRANTY; without even the implied warranty of
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+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+// GNU General Public License for more details.
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+//
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+// You should have received a copy of the GNU General Public License
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+// along with this program. If not, see <http://www.gnu.org/licenses/>.
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+//
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+// 3d Models released under the Creative Commons license as follows:
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+// Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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+// http://creativecommons.org/licenses/by-nc-sa/4.0/
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+
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+// http://dkprojects.net/openscad-threads/
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+// used for the windscreeen mount threads
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+include <threads.scad>;
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+
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+////
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+//// default model parameters
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+////
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+
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+// windscreen frame
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+
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+module sphear_windscreen_frame(sides, radius, height, beam_radius, twist, heights) {
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+ inc = 360/sides;
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+ for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) {
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+ render() {
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+ linear_extrude(height = height, center = false, convexity = 0, twist = twist * t, $fn = facets/2) {
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+ translate([radius, 0, 0]) {
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+ circle(r = beam_radius, $fn = facets/2);
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+ }
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+ }
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+ *if (t == -1) for (h = [1/3, 2/3, 1]) {
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+ rotate([0, 0, (inc/2) * (t - 1)]) translate([radius, 0, h * height]) {
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+ intersection() {
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+ scale([1.0, 1.55, 1.0]) {
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+ translate([0, 0, -beam_radius * 2]) {
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+ cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets);
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+ }
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+ }
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+ scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets);
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+ }
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+ }
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+ }
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+ }
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+ }
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+}
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+
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+// windscreen inset frame
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+
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+module sphear_windscreen_inset_frame(sides, radius, iradius, height, beam_radius, xscale = 1.0, yscale = 1.0) {
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+ inc = 360/sides;
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+ difference() {
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+ for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) {
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+ render() {
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+ hull() {
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+ translate([iradius, 0, 0]) {
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+ scale([xscale, yscale, 1.0]) cylinder(r = beam_radius, h = thin_mint, $fn = facets);
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+ }
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+ rotate([0, 0, inc/2 * t]) translate([radius, 0, height]) {
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+ cylinder(r = beam_radius, h = thin_mint, $fn = facets);
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+ }
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+ }
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+ }
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+ }
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+ cylinder(r = iradius, h = height, $fn = facets);
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+ }
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+}
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+
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+// windscreen frame reinforcements
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+
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+module sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, zrotation, yrotation) {
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+ for (r = [0:360/sides:360]) rotate([0, 0, r + zrotation]) {
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+ translate([radius, 0, 0]) {
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+ render() rotate([0, yrotation, 0]) intersection() {
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+ scale([1.0, 1.55, 1.0]) {
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+ translate([0, 0, -beam_radius * 2]) {
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+ cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets);
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+ }
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+ }
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+ scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets);
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+ }
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+ }
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+ }
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+}
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+
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+// windscreen dome
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+
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+module sphear_windscreen_dome(sides, radius, beam_radius) {
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+ arcs = sides/2 - 1;
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+ ang = 360 / sides;
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+ difference() {
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+ for (r = [0, 90]) rotate([0, 0, r]) {
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+ for (t = [1, -1]) {
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+ translate([radius * sin(ang/2) * t, 0, 0]) rotate([0, 90, 0]) {
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+ render() rotate_extrude(convexity = 10, $fn = facets) {
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+ translate([radius * cos(ang/2), 0, 0]) {
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+ circle(r = beam_radius, $fn = facets);
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+ }
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+ }
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+ }
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+ translate([radius * sin(ang/(2/3)) * t, 0, 0]) rotate([0, 90, 0]) {
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+ render() rotate_extrude(convexity = 10, $fn = facets) {
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+ translate([radius * cos(ang/(2/3)), 0, 0]) {
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+ circle(r = beam_radius, $fn = facets);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ brad = radius + 2 * beam_radius + thin_mint;
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+ translate([-brad, -brad, - 2 * brad]) {
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+ cube([2 * brad, 2 * brad, 2 * brad]);
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+ }
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+ }
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+}
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+
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+// windscreen mount to body with thread
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+
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+module sphear_windscreen_mount(height, radius, beam_radius) {
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+ octagon_radius = (radius + 2 * beam_radius + wall) * cos(PI/8);
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+ difference() {
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+ cylinder(r = radius + 2 * beam_radius + windscreen_thread_depth, h = height, $fn = facets);
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+ metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch,
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+ length = height, angle = windscreen_thread_angle, internal = true);
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+ // make outside be a octagon instead of a circle
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+ rotate([0, 0, 22.5]) translate([0, 0, -thin_mint]) {
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+ difference() {
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+ cylinder(r = 1.5 * radius, h = height + 2 * thin_mint);
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+ cylinder(r = octagon_radius, h = height + 2 * thin_mint, $fn = 8);
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+ }
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+ }
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+ }
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+ // marker for center of screen
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+ translate([-(radius + wall), 0, 0]) {
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+ cylinder(r = 1.0, h = height, $fn = facets);
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+ }
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+}
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+
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+// round windscreen mount to body with thread
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+
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+module sphear_windscreen_round_mount(height, radius, wall) {
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+ difference() {
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+ cylinder(r = radius + wall, h = height, $fn = facets);
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+ metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch,
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+ length = height, angle = windscreen_thread_angle, internal = true);
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+ }
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+ // add better attachment points for windscreen
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+ difference() {
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+ union() {
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+ cylinder(r = radius + 2 * wall, h = height/2, $fn = facets);
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+ translate([0, 0, height/2]) {
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+ cylinder(r1 = radius + 2 * wall, r2 = radius + wall, h = height/2, $fn = facets);
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+ }
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+ }
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+ cylinder(r = radius + wall, h = height, $fn = facets);
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+ }
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+ // marker for center of microphone
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+ translate([-(radius + 2 * wall), 0, 0]) {
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+ cylinder(r = 1.0, h = height/2, $fn = facets);
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+ }
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+}
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