// // Spherical Harmonics Ear Project (*SpHEAR) // // Windscreen modules // // Copyright 2017, Fernando Lopez-Lezcano, All Rights Reserved // nando@ccrma.stanford.edu // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // 3d Models released under the Creative Commons license as follows: // Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) // http://creativecommons.org/licenses/by-nc-sa/4.0/ include // http://dkprojects.net/openscad-threads/ // used for the windscreeen mount threads include ; // default number of facets for rendering facets = 128; //// //// default model parameters //// // number of helixes of windscreen frame windscreen_sides = 12; // radius of windscreen beams windscreen_beam_radius = 1.3; // radius of frame connectors windscreen_conn_radius = windscreen_beam_radius + 0.8; // height of connector pin windscreen_pin_height = 4.0; // windscreen frame module sphear_windscreen_frame(sides, height, radius, beam_radius, twist) { inc = 360/sides; for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) { render() { linear_extrude(height = height, center = false, convexity = 0, twist = twist * t, $fn = facets/2) { translate([radius, 0, 0]) { circle(r = beam_radius, $fn = facets/2); } } } } } // windscreen inset frame module sphear_windscreen_inset_frame(sides, height, radius, iradius, beam_radius, xscale = 1.0, yscale = 1.0) { inc = 360/sides; difference() { for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) { render() { hull() { translate([iradius, 0, 0]) { scale([xscale, yscale, 1.0]) cylinder(r = beam_radius, h = thin_mint, $fn = facets); } rotate([0, 0, inc/2 * t]) translate([radius, 0, height]) { cylinder(r = beam_radius, h = thin_mint, $fn = facets); } } } } cylinder(r = iradius, h = height, $fn = facets); } } // windscreen frame reinforcements module sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, zrotation, yrotation) { for (r = [0:360/sides:360]) rotate([0, 0, r + zrotation]) { translate([radius, 0, 0]) { render() rotate([0, yrotation, 0]) intersection() { scale([1.0, 1.55, 1.0]) { translate([0, 0, -beam_radius * 2]) { cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets); } } scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets); } } } } // windscreen dome module sphear_windscreen_dome(sides, radius, beam_radius) { arcs = sides/2 - 1; ang = 360 / sides; difference() { for (r = [0, 90]) rotate([0, 0, r]) { for (t = [1, -1]) { translate([radius * sin(ang/2) * t, 0, 0]) rotate([0, 90, 0]) { render() rotate_extrude(convexity = 10, $fn = facets) { translate([radius * cos(ang/2), 0, 0]) { circle(r = beam_radius, $fn = facets); } } } translate([radius * sin(ang/(2/3)) * t, 0, 0]) rotate([0, 90, 0]) { render() rotate_extrude(convexity = 10, $fn = facets) { translate([radius * cos(ang/(2/3)), 0, 0]) { circle(r = beam_radius, $fn = facets); } } } } } brad = radius + 2 * beam_radius + thin_mint; translate([-brad, -brad, - 2 * brad]) { cube([2 * brad, 2 * brad, 2 * brad]); } } } // octagonal windscreen mount to body with thread module sphear_windscreen_mount(height, radius, beam_radius) { octagon_radius = (radius + 2 * beam_radius + wall) * cos(PI/8); difference() { cylinder(r = radius + 2 * beam_radius + windscreen_thread_depth, h = height, $fn = facets); metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch, length = height, angle = windscreen_thread_angle, internal = true); // make outside be a octagon instead of a circle rotate([0, 0, 22.5]) translate([0, 0, -thin_mint]) { difference() { cylinder(r = 1.5 * radius, h = height + 2 * thin_mint); cylinder(r = octagon_radius, h = height + 2 * thin_mint, $fn = 8); } } } // marker for center of screen translate([-(radius + wall), 0, 0]) { cylinder(r = 1.0, h = height, $fn = facets); } } // round windscreen mount to body with thread module sphear_windscreen_round_mount(height, radius, wradius, wall) { difference() { cylinder(r = radius + wall, h = height, $fn = facets); metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch, length = height, angle = windscreen_thread_angle, internal = true); } // outer ring that attaches to windscreen difference() { union() { cylinder(r = wradius, h = height/2, $fn = facets); translate([0, 0, height/2]) { cylinder(r1 = wradius, r2 = radius + wall, h = height/2, $fn = facets); } } cylinder(r = radius + wall, h = height, $fn = facets); } // marker for center of microphone translate([-(wradius), 0, 0]) { cylinder(r = 1.0, h = height/2, $fn = facets); } } // round windscreen thread cover module sphear_windscreen_thread_cover(height, radius, wall) { difference() { cylinder(r = radius + wall, h = height, $fn = facets); metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch, length = height, angle = windscreen_thread_angle, internal = true); } // smooth transition to flare *translate([0, 0, height/2]) { difference() { translate([0, 0, height/2]) { cylinder(r2 = radius - windscreen_thread_depth/2, r1 = radius + wall, h = height/3, $fn = facets); } cylinder(r2 = radius - windscreen_thread_depth, r1 = radius, h = height, $fn = facets); } } } // upper windscreen frame module sphear_upper_windscreen(sides, height, radius, beam_radius, conn_radius, pin_height, connectors = true) { ang = 360 / sides; // dome at top translate([0, 0, height]) { sphear_windscreen_dome(sides, radius, beam_radius); } // spiral wireframe translate([0, 0, 2]) { difference() { sphear_windscreen_frame(sides, height, radius, beam_radius, 45); if (connectors) { // remove bottom of beams to make space for the connectors for (r = [1:360/sides:360]) rotate([0, 0, r]) { translate([radius, -beam_radius/2, 0]) { cylinder(r = conn_radius, h = pin_height - 1.0, $fn = facets); } } } } } if (connectors) { // connectors to lower frame for (r = [1:360/sides:360]) rotate([0, 0, r]) { translate([radius, -beam_radius/2, 0]) { difference() { union() { cylinder(r = conn_radius, h = pin_height + 1.0, $fn = facets); translate([0, 0, pin_height + 1]) { sphere(r = conn_radius, $fn = facets); } } cylinder(r = beam_radius + fit, h = pin_height + 0.5, $fn = facets); } } } // bottom ring, prevents connectors to lower frame from toppling when printing difference() { scale([1.0, 1.0, 1.5]) rotate_extrude(convexity = 10, $fn = facets/2) { translate([radius, 0, 0]) { circle(r = wall, $fn = facets/2); } } translate([0, 0, -2 * wall]) { cylinder(r = radius + wall, h = 2 * wall + thin_mint, $fn = facets/2); } for (r = [1:360/sides:360]) rotate([0, 0, r]) { translate([radius, -beam_radius/2, -2]) { cylinder(r = conn_radius - thin_mint, h = 6.0 + thin_mint, $fn = facets/2); } } } } // crossing reinforcements // first mid crossing translate([0, 0, height/3 + 2.0]) { sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, ang/2, 0); } // second mid crossing translate([0, 0, height*2/3 + 2.0]) { sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, 0, 0); } // to dome translate([0, 0, height + 2.0]) { sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, ang/2, 0); } } // lower windscreen frame module sphear_lower_windscreen(sides, height, radius, beam_radius, conn_radius, pin_height, connectors = true) { ang = 360 / sides; // frame rotate([0, 0, ang/2]) { sphear_windscreen_frame(sides, height, radius, beam_radius, 45); } // frame crossing reinforcements rotate([0, 0, ang/2]) { // first mid crossing translate([0, 0, height/3]) { sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, ang/2, 0); } // second mid crossing translate([0, 0, height*2/3]) { sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, 0, 0); } } // connector to upper frame for (r = [1:ang:360]) rotate([0, 0, r]) { translate([radius, -beam_radius/2, height - 1.0 + 0.4]) { render() { difference() { sphere(r = conn_radius, $fn = facets); translate([-2 * conn_radius, -2 * conn_radius, (beam_radius) / 2]) { cube([4 * conn_radius, 4 * conn_radius, 4 * conn_radius]); } } // pin cylinder(r = beam_radius - fit, h = pin_height, $fn = facets); } } } // mount to body sphear_windscreen_round_mount(windscreen_thread_height, windscreen_thread_radius, windscreen_radius, 2 * wall); } // // Render components // // upper windscreen module render_sphear_upper_windscreen(zoffset) { translate([0, 0, zoffset]) { sphear_upper_windscreen(windscreen_sides, windscreen_height, windscreen_radius, windscreen_beam_radius, windscreen_conn_radius, windscreen_pin_height, connectors = true); } } // lower windscreen module render_sphear_lower_windscreen(zoffset) { translate([0, 0, zoffset]) { sphear_lower_windscreen(windscreen_sides, windscreen_height, windscreen_radius, windscreen_beam_radius, windscreen_conn_radius, windscreen_pin_height, connectors = true); } } // windscreen thread cover module render_sphear_windscreen_thread_cover(zoffset) { translate([0, 0, zoffset]) { sphear_windscreen_thread_cover(windscreen_thread_height, windscreen_thread_radius, wall); } }