// // Spherical Harmonics Ear Project (*SpHEAR) // // Windscreen modules // // Copyright 2017, Fernando Lopez-Lezcano, All Rights Reserved // nando@ccrma.stanford.edu // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // 3d Models released under the Creative Commons license as follows: // Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) // http://creativecommons.org/licenses/by-nc-sa/4.0/ // http://dkprojects.net/openscad-threads/ // used for the windscreeen mount threads include ; //// //// default model parameters //// // windscreen frame module sphear_windscreen_frame(sides, radius, height, beam_radius, twist, heights) { inc = 360/sides; for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) { render() { linear_extrude(height = height, center = false, convexity = 0, twist = twist * t, $fn = facets/2) { translate([radius, 0, 0]) { circle(r = beam_radius, $fn = facets/2); } } *if (t == -1) for (h = [1/3, 2/3, 1]) { rotate([0, 0, (inc/2) * (t - 1)]) translate([radius, 0, h * height]) { intersection() { scale([1.0, 1.55, 1.0]) { translate([0, 0, -beam_radius * 2]) { cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets); } } scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets); } } } } } } // windscreen inset frame module sphear_windscreen_inset_frame(sides, radius, iradius, height, beam_radius, xscale = 1.0, yscale = 1.0) { inc = 360/sides; difference() { for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) { render() { hull() { translate([iradius, 0, 0]) { scale([xscale, yscale, 1.0]) cylinder(r = beam_radius, h = thin_mint, $fn = facets); } rotate([0, 0, inc/2 * t]) translate([radius, 0, height]) { cylinder(r = beam_radius, h = thin_mint, $fn = facets); } } } } cylinder(r = iradius, h = height, $fn = facets); } } // windscreen frame reinforcements module sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, zrotation, yrotation) { for (r = [0:360/sides:360]) rotate([0, 0, r + zrotation]) { translate([radius, 0, 0]) { render() rotate([0, yrotation, 0]) intersection() { scale([1.0, 1.55, 1.0]) { translate([0, 0, -beam_radius * 2]) { cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets); } } scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets); } } } } // windscreen dome module sphear_windscreen_dome(sides, radius, beam_radius) { arcs = sides/2 - 1; ang = 360 / sides; difference() { for (r = [0, 90]) rotate([0, 0, r]) { for (t = [1, -1]) { translate([radius * sin(ang/2) * t, 0, 0]) rotate([0, 90, 0]) { render() rotate_extrude(convexity = 10, $fn = facets) { translate([radius * cos(ang/2), 0, 0]) { circle(r = beam_radius, $fn = facets); } } } translate([radius * sin(ang/(2/3)) * t, 0, 0]) rotate([0, 90, 0]) { render() rotate_extrude(convexity = 10, $fn = facets) { translate([radius * cos(ang/(2/3)), 0, 0]) { circle(r = beam_radius, $fn = facets); } } } } } brad = radius + 2 * beam_radius + thin_mint; translate([-brad, -brad, - 2 * brad]) { cube([2 * brad, 2 * brad, 2 * brad]); } } } // windscreen mount to body with thread module sphear_windscreen_mount(height, radius, beam_radius) { octagon_radius = (radius + 2 * beam_radius + wall) * cos(PI/8); difference() { cylinder(r = radius + 2 * beam_radius + windscreen_thread_depth, h = height, $fn = facets); metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch, length = height, angle = windscreen_thread_angle, internal = true); // make outside be a octagon instead of a circle rotate([0, 0, 22.5]) translate([0, 0, -thin_mint]) { difference() { cylinder(r = 1.5 * radius, h = height + 2 * thin_mint); cylinder(r = octagon_radius, h = height + 2 * thin_mint, $fn = 8); } } } // marker for center of screen translate([-(radius + wall), 0, 0]) { cylinder(r = 1.0, h = height, $fn = facets); } } // round windscreen mount to body with thread module sphear_windscreen_round_mount(height, radius, wall) { difference() { cylinder(r = radius + wall, h = height, $fn = facets); metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch, length = height, angle = windscreen_thread_angle, internal = true); } // add better attachment points for windscreen difference() { union() { cylinder(r = radius + 2 * wall, h = height/2, $fn = facets); translate([0, 0, height/2]) { cylinder(r1 = radius + 2 * wall, r2 = radius + wall, h = height/2, $fn = facets); } } cylinder(r = radius + wall, h = height, $fn = facets); } // marker for center of microphone translate([-(radius + 2 * wall), 0, 0]) { cylinder(r = 1.0, h = height/2, $fn = facets); } }