Cronologia Commit

Autore SHA1 Messaggio Data
  Fernando Pablo Lopez-Lezcano 961d7d3936 start moving windscreen components to a separate file 9 anni fa
  Fernando Pablo Lopez-Lezcano e5018bbe57 remove old rectangular body and flare octathingy code 9 anni fa
  Fernando Pablo Lopez-Lezcano 941a88c195 change octathingy body code to be simpler and correct 9 anni fa
  Fernando Pablo Lopez-Lezcano 56039df74e twist the pcb's so that there is more space for the big electrolytic capacitor and all boards can be packed in a smaller space - but this one is too small, soldering both sides would be a pain 9 anni fa
  Fernando Pablo Lopez-Lezcano a25bc7225d complete redesign of the body of the Octathingy, all eight phantom power interfaces are now arranged radially instead of in two groups of four, this makes the body symmetrical and less ugly but it is still very bulky as before - this will also make it easier to incorporate a windscreen mount 9 anni fa
  Fernando Pablo Lopez-Lezcano ad103a6c45 ignore stl, gcode and backup files in local copy 9 anni fa
  Fernando Pablo Lopez-Lezcano 4f7f1dd167 a few changes and additions to the "building the microphone" document 9 anni fa
  Fernando Pablo Lopez-Lezcano 7db95bf5b5 add new capsule array mount that works with a fully symmetrical array print, change location of center of microphone marker, add a lot of code (including discarded tests) for the windscreen support frame 9 anni fa
  Fernando Pablo Lopez-Lezcano fa83090c8e render a tetrahedral capsule array with all capsules having three standard horizontal legs, they all interlock much better than before and the geometry of the array is almost perfect without having to visually look at it while glueing the capsules together 9 anni fa
  Fernando Pablo Lopez-Lezcano 4c27b20bd7 add code to capsule module to be able to render the modified array mount with a fully symmetrical array (all capsules with three standard horizontal legs) 9 anni fa
  Fernando Pablo Lopez-Lezcano eaf9a7a19a h2n windscreen: many changes to the windscreen design, add slanted bottom beams and reinforce them so they print fine (still to be tested) 9 anni fa
  Fernando Pablo Lopez-Lezcano 0bfd5411ef properly calculate thread depth and various radii, add external hexagon trim to windscreen mount 9 anni fa
  Fernando Pablo Lopez-Lezcano ccbb2e3b20 sphear windscreen improvements, switch to a thread based attachment of the windscreen to the microphone, many fixes, add render functions, modify em200 version to render the full microphone including the windscreen 9 anni fa
  Fernando Pablo Lopez-Lezcano ec80d68919 the windscreen support mesh with four double helixes is not really printable in one go, the quality of the beams degrade as the structure gets taller - so split it into two sections (maybe we will need three) and move to six double helixes so that the slope of the beams is less and the print quality is better 9 anni fa
  Fernando Pablo Lopez-Lezcano 9abf232f1f first try at windscreen support using helical structures, suggested by Huw McGregor (who is building his own arrays) at BEAST Feast 2017 9 anni fa
  Fernando Pablo Lopez-Lezcano 8752948b6e add eight screw holes to join the microphone body with the two flares, replaces the snap joints (which are still available through a configuration variable) 9 anni fa
  Fernando Pablo Lopez-Lezcano 91695fe1fe make the snap joints in the SpHEAR microphone body optional 9 anni fa
  Fernando Pablo Lopez-Lezcano aabd55e00c adjust relative position of components when rendering the full shock mount assembly 9 anni fa
  Fernando Pablo Lopez-Lezcano 514e1b61a7 add bash script to convert H2N XY/MS files to a four channel A format file 9 anni fa
  Fernando Pablo Lopez-Lezcano b4c2c3cbbb add script to post-process tracks recorded with an H2N into foru A format files 9 anni fa
  Fernando Pablo Lopez-Lezcano 60ee9ec887 fix bug in calculation of power in frequency bands 9 anni fa
  Fernando Pablo Lopez-Lezcano bee8221200 h2n: rename mini-xrl related parameters, some code and comments cleanup 9 anni fa
  Fernando Pablo Lopez-Lezcano 362edf83c1 h2n: wind screen support with three rings, add code for splitting the microphone stalk and capsule array mount from the bridge so that the capsule array can be separated from the the recorder body without making the whole system too big - includes threads for 8 pin mini-XLR connectors that couple the bridge to the stalk and array 9 anni fa
  Fernando Pablo Lopez-Lezcano 7b9179dc9d removed findpeaks, it was in the repository to fix a bug in an earlier version of octave 9 anni fa
  Fernando Pablo Lopez-Lezcano 0564decb67 h2n: tweak dimensions so that new design hugs the body of the h2n properly, separate stalk wall from the rest, add holes and anchors for screws that hold the columns and bridge together 9 anni fa
  Fernando Pablo Lopez-Lezcano 6ea8331cb4 add TinySpHEAR branding to ring, add anchors and holes for screws 9 anni fa
  Fernando Pablo Lopez-Lezcano 16df77f3d7 adjust height of h2n columns to have a better press fit after a test print, make the capsule array stalk thicker and do proper scaling and positioning of the dot that signals the back of the microphone array 9 anni fa
  Fernando Pablo Lopez-Lezcano 5feffc4f08 fix thickness problem of h2n dial cover flare, add parameters to capsule array mount so that we can use a thicker microphone stalk in the h2n design - hopefully more robust 9 anni fa
  Fernando Pablo Lopez-Lezcano 699ddeeeca h2n: major redesign, hide access to the top microphone mode selection dial as it is not really needed (the h2n needs to be in 4ch mode for the TinySpHEAR mod to work), with that disabled lower the bridge to touch the top of the h2n and hide the dial, use hull to get nicely smooth transitions, redo the columns to match - carefully match dimensions to the old column design as that was correctly hugging the h2n case, still need to test print the whole assembly so more tuning will probably happen soon 9 anni fa
  Fernando Pablo Lopez-Lezcano 222c727d3c octathingy: first version with two 12 pin connectors at the bottom and other ported changes from the tetrahedral version, needs a lot of work and refactoring 9 anni fa