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- //
- // Spherical Harmonics Ear Project (*SpHEAR)
- //
- // Windscreen modules
- //
- // Copyright 2017, Fernando Lopez-Lezcano, All Rights Reserved
- // nando@ccrma.stanford.edu
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- // 3d Models released under the Creative Commons license as follows:
- // Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
- // http://creativecommons.org/licenses/by-nc-sa/4.0/
- // http://dkprojects.net/openscad-threads/
- // used for the windscreeen mount threads
- include <threads.scad>;
- ////
- //// default model parameters
- ////
- // windscreen frame
- module sphear_windscreen_frame(sides, radius, height, beam_radius, twist, heights) {
- inc = 360/sides;
- for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) {
- render() {
- linear_extrude(height = height, center = false, convexity = 0, twist = twist * t, $fn = facets/2) {
- translate([radius, 0, 0]) {
- circle(r = beam_radius, $fn = facets/2);
- }
- }
- *if (t == -1) for (h = [1/3, 2/3, 1]) {
- rotate([0, 0, (inc/2) * (t - 1)]) translate([radius, 0, h * height]) {
- intersection() {
- scale([1.0, 1.55, 1.0]) {
- translate([0, 0, -beam_radius * 2]) {
- cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets);
- }
- }
- scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets);
- }
- }
- }
- }
- }
- }
- // windscreen inset frame
- module sphear_windscreen_inset_frame(sides, radius, iradius, height, beam_radius, xscale = 1.0, yscale = 1.0) {
- inc = 360/sides;
- difference() {
- for (r = [0:inc:360]) for (t = [1, -1]) rotate([0, 0, r]) {
- render() {
- hull() {
- translate([iradius, 0, 0]) {
- scale([xscale, yscale, 1.0]) cylinder(r = beam_radius, h = thin_mint, $fn = facets);
- }
- rotate([0, 0, inc/2 * t]) translate([radius, 0, height]) {
- cylinder(r = beam_radius, h = thin_mint, $fn = facets);
- }
- }
- }
- }
- cylinder(r = iradius, h = height, $fn = facets);
- }
- }
- // windscreen frame reinforcements
- module sphear_windscreen_frame_reinforcements(sides, radius, beam_radius, zrotation, yrotation) {
- for (r = [0:360/sides:360]) rotate([0, 0, r + zrotation]) {
- translate([radius, 0, 0]) {
- render() rotate([0, yrotation, 0]) intersection() {
- scale([1.0, 1.55, 1.0]) {
- translate([0, 0, -beam_radius * 2]) {
- cylinder(r = beam_radius, h = beam_radius * 4, $fn = facets);
- }
- }
- scale([1, 2, 2.5]) sphere(r = beam_radius, $fn = facets);
- }
- }
- }
- }
- // windscreen dome
- module sphear_windscreen_dome(sides, radius, beam_radius) {
- arcs = sides/2 - 1;
- ang = 360 / sides;
- difference() {
- for (r = [0, 90]) rotate([0, 0, r]) {
- for (t = [1, -1]) {
- translate([radius * sin(ang/2) * t, 0, 0]) rotate([0, 90, 0]) {
- render() rotate_extrude(convexity = 10, $fn = facets) {
- translate([radius * cos(ang/2), 0, 0]) {
- circle(r = beam_radius, $fn = facets);
- }
- }
- }
- translate([radius * sin(ang/(2/3)) * t, 0, 0]) rotate([0, 90, 0]) {
- render() rotate_extrude(convexity = 10, $fn = facets) {
- translate([radius * cos(ang/(2/3)), 0, 0]) {
- circle(r = beam_radius, $fn = facets);
- }
- }
- }
- }
- }
- brad = radius + 2 * beam_radius + thin_mint;
- translate([-brad, -brad, - 2 * brad]) {
- cube([2 * brad, 2 * brad, 2 * brad]);
- }
- }
- }
- // windscreen mount to body with thread
- module sphear_windscreen_mount(height, radius, beam_radius) {
- octagon_radius = (radius + 2 * beam_radius + wall) * cos(PI/8);
- difference() {
- cylinder(r = radius + 2 * beam_radius + windscreen_thread_depth, h = height, $fn = facets);
- metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch,
- length = height, angle = windscreen_thread_angle, internal = true);
- // make outside be a octagon instead of a circle
- rotate([0, 0, 22.5]) translate([0, 0, -thin_mint]) {
- difference() {
- cylinder(r = 1.5 * radius, h = height + 2 * thin_mint);
- cylinder(r = octagon_radius, h = height + 2 * thin_mint, $fn = 8);
- }
- }
- }
- // marker for center of screen
- translate([-(radius + wall), 0, 0]) {
- cylinder(r = 1.0, h = height, $fn = facets);
- }
- }
- // round windscreen mount to body with thread
- module sphear_windscreen_round_mount(height, radius, wall) {
- difference() {
- cylinder(r = radius + wall, h = height, $fn = facets);
- metric_thread(diameter = radius * 2 + windscreen_thread_fit, pitch = windscreen_thread_pitch,
- length = height, angle = windscreen_thread_angle, internal = true);
- }
- // add better attachment points for windscreen
- difference() {
- union() {
- cylinder(r = radius + 2 * wall, h = height/2, $fn = facets);
- translate([0, 0, height/2]) {
- cylinder(r1 = radius + 2 * wall, r2 = radius + wall, h = height/2, $fn = facets);
- }
- }
- cylinder(r = radius + wall, h = height, $fn = facets);
- }
- // marker for center of microphone
- translate([-(radius + 2 * wall), 0, 0]) {
- cylinder(r = 1.0, h = height/2, $fn = facets);
- }
- }
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